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A little about me:

I am a multidisciplinary artist based in Berlin since 2006, working across both traditional and digital media. My practice spans a wide range of artistic disciplines, including 3D art, illustration, television, graphic design, art events, painting, scenic sculpture, and music.

With extensive experience in both creative and technical workflows, I specialize in the creation of environments, characters, and assets (hard and soft surface), as well as cinematic production using Unreal Engine (UE4, UE5) and Unity.

My skill set includes modeling and sculpting (digital and traditional), texturing, rendering, rigging, animation, photogrammetry, motion graphics, video editing, illustration, photography, and cinematography. Alongside my digital work, I maintain a strong foundation in traditional arts such as painting, drawing, sculpture, and engraving.

Computer knowledge:

- Unreal Engine

- Unity Engine

- Zbrush

- Maya

- 3D Max

- Blender

- Mudbox

- After effects

- Photoshop

- Premiere

- Davinci

- Illustrator

- Indesign

- Boujou

- MatchMover

- RealityCapture

- Substance Painter

- Substance Designer

- Quixel Megascans

- Vray

- Arnold

- Marmoset Toolbag

- Marvelous Designer

- Houdini

- RoadRunner

- Ableton Live

- C#

- Git

- Python

- Generative AI:

  • Stable Diffusion WebUI 

  • Midjourney

  • DALL-E

  • Copilot

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